No reading is involved in Pick and Draw.
Short and sweet: One game takes maybe five minutes. Sometimes our kids quit trusting us when we push them too far, too long. The fact that we can stop Pick and Draw after one fun round is really positive, it adds to our trustworthiness as a guide and play partner, and it is a foundational piece to attention length and shared attention with other.
Turn-taking: You turn over your card first, and draw it. Then I'll draw mine. You show me what you drew, and I'll show you what I drew.
Visual discrimination and imitation. Is the head/face shape a rectangle or oval or circle? There's a difference. If you turn the cards upside down, can you draw the face and features upside down, turn it right side up, and it look like a face?
Visual memory: Can we look at card or series of cards for 15 seconds, turn them over, and draw them from memory?
Coordination: Let's flip over our cards together and draw them together.
Non-verbal interaction: Scrunch your mouth like the one you just drew. Make an "ooooOOOOoooo" ing sound of surprise when your child draws something fun. Gesture. Families who are spotlighting different aspects, different channels of non-verbal communication will find opportunities here.
Workboxes: Give your student two sets each feature, tell him/her to draw four unique faces using those 10 cards. How many different combinations could one draw with two sets of features? That's a math problem!
For a child who isn't able to hold a pen or pencil, Mom or Dad could draw approximations of the shapes on clear plastic sheets (I'm thinking of the kind you'd use on an overhead projector) and layer the plastic sheets for a cartoon face. (Might be a lot of work).
The games would make great gifts for teachers, speech therapists, occupational therapists, physical therapists, professionals who work with children with developmental delays.
I suspect that Pick and Draw would be a great game for a dyad or triad of children learning to navigate relationships and friendships.
Mom Jenny Herman reminded me that the deck of cards fits in your purse. Great for waiting rooms. All you need is a notebook. Those teeny, fit-in-your-palm-sized notebooks w/ the spiral at the top would be great.
That's my short list. *wink* What ideas do you have? I'd love to hear from you.
Rich Davis blogs here. Be sure to check out some of the new cartoons he demonstrates there. You can order your own game, here.